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Infinite Space III: Sea Of Stars Download Apunkagames

Updated: Mar 26, 2020





















































About This Game Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same. Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world. 7aa9394dea Title: Infinite Space III: Sea of StarsGenre: Adventure, IndieDeveloper:Digital EelPublisher:Digital EelRelease Date: 29 Oct, 2015 Infinite Space III: Sea Of Stars Download Apunkagames infinite space iii sea of stars. infinite space iii sea of stars download Sea of Stars at it's heart is one of the most elegent time wasters you will ever play. Embark on a galactic adventure for exploration and profit spiced up with deadly combat, and do it all in twenty minuites or less. Sometimes that less is your first encounter the game will neatly explode your ship even on the easy setting. Long before the terms "Rougelike " and "Sandbox" this game was all those in it's past two lives. For new players it offers a pretty rich well thought out world to knock around in. For long time players it has almost all your goodies waiting to be found [except for a few of the rather broken ones, cough, altheric mirror, cough] plus some new goodies. You can still build a floatilla to help you with the dangers of infinite space, but there are some major upgrades here. Fighters cant be destroyed in combat. well they can but you get to rebuid them after combat, so now you can actully use them instead of hoarding them. Second you can upgrade your ships! Want a terran Battleship? Turn in your ill gotten gain to buy the beefest of hulls. This goes for your floatilla ships also , just find thier homeworlds and they upgrage to for a cost. The combat simulator gives you a chance to try out all ships and weapons found in the game to see just what you like. I have no doubt that if you have played the eariler versions of the game your gonna love it, plus it is still in early access so just how much more goodies are gonna get put in.About early access.Right now the game runs and functions well, I have had the rare crash, but other then that all aspects plugged into the game work well. Gripes.Few and mostly tiny. I miss the missings items like the cloak of Babalon and the Altheric Mirror, but these items were unbalanced at best. I miss having to return to Glory [home planet] to complete mission just being able to retire anywhere seems a little cheesey. I really miss the end game statements that assingned my captain a postion and carrear in life based on my score type. I hope that does get put back in for the full version. So got time to waste and wish to be endlessly entertained? This is the game that will lurk on your hard-drive for years supplying that need. should you get it. Oh hell yes!. Having played Weird Worlds: Return To Infinite Space and deeply enjoyed it, I was eager to pick up this title. So far, I have not been disappointed, development seems to be headed to create a more up-to-date game with more features. Having stated that, this game is in Early Access and not complete. There are bugs, imbalances. and missing content, but the developers are providing regular releases.Though I have not had the opportunity to play this title very much yet, I have high hopes for the future of this game. For those who are uncomfortable purchasing a game prior to it being truly complete, I recommend purchasing Weird Worlds.. Having played each of its predecessors, I was expecting to find this game fun enough to play for a while and then put down; but in fact I've found it surprisingly sticky. It's not the game I play for hours on end, but it has a firm niche as the game I'll play when I have just a half hour or so to play.The 3D map is a bit hard to work with; it could really use a way to pan around so you can see more distant parts of the map (and a way to reset to your actual position, of course).Even more desperately it needs a search function to find systems (whose names are known from the start) or planets\/features that you have discovered. In several of the possible plots there are messages that name a specific system, leaving you squinting at the map trying to find it.Despite those QoL problems, this game marks the point at which there are finally enough random things in various pools (especially possible plots) that playing it several times back to back doesn't become boring.I've come to despise the label "rogue-like", which more and more is the refuge of game designers who can't come up with anything better than a random map with no story. But this game is really as interesting and deep as Rogue was; if you've never played a game in this series you will likely be discovering and trying new things for a dozen or more playthroughs before you start to work on "winning". Unlike Rogue, though, even a successful playthrough is only a few hours of your life spent, not days - and that makes dying and restarting a cause to decide whether you want to go to bed yet, instead of a cause to decide whether you want to throw your computer across the room.. Great game to play on a lunch break, especially if you take a four hour lunch.. I played this game's immediate predecessor, Weird Worlds, extensively, and made the "Odd Adventures" mod that racked up a little notoriety near the end of that game's shelf life with Shrapnel Games. As a result, I'd dare say that I have more experience with the Infinite Space series than anyone who hasn't actually worked on the games or made a large-scale modification of their own (Hi, sgqwonkian!)I say that to say this: if you liked Weird Worlds, you will probably like "Sea of Stars", but the game's future will depend greatly on how much Digital Eel has put into this game's engine. If the modding options really are "all that and the kitchen sink", SoS should be able to have a good run... if not, it's little more than an incremental upgrade, with a few jarring changes from the comfortable SAIS-derived interface that will disconcert both newbies and veterans.The most obvious change is that the game is now 3D. Unfortunately SoS seems to get all the worst aspects of this change: the ship models are not especially detailed, arguably being a downgrade from the 2D graphics in Weird Worlds. The combat is a 2.5D compromise, which retains a lot of the simplicity of the original game, but sacrifices perhaps the game's best chance of distinguishing itself from its predecessors. The star map is fully 3D, and this is every bit as disorienting as you would expect. It's pretty, but that's about all I can say for it; as the actual gameplay doesn't seem to differ in any way from what's provided by a 2D starmap, it seems like a change made for the sake of change. Various fans have suggested making the starmap a 2.5D map, with all the systems shown on a flat plane, and I can't say that I disagree with the idea; right now attempting to navigate the purple void is downright painful, compared to the easy play that was present in the previous two games. That said, the planets and stars look spectacular on a full screen, and the ability to freely rotate gives the player a lot of interesting views that they would have missed in the previous games.The combat system is very similar to the one in WW, and retains many of its flaws, while adding a couple more. I'll start by mentioning the biggest improvement: you can now set exact paths for your ships to follow. Previously, your ship would go in a straight line to the coordinate you directed it at; now you can do something a little more elaborate, without having to keep your mouse over the ship.As a tradeoff, though, It is now painfully difficult to control fighters in combat; ships don't seem to stay selected the way they used to. You have to drag in the direction you want the ship to go, and when you're in a fighter, that is simply not convenient... they keep slipping out from under the mouse. The way the game is set up discourages giving fighters the precise orders that made them so helpful in previous games in the series.One interesting change is how the ships are deployed; in the previous game, you would pre-set a "formation" that your ships would appear in at the start of the battle. Now, you can dynamically deploy your ships anywhere on the map at the start of the battle, which gives you a few new tactical options that weren't available before. You also have the option of which ships to put into the fray; if you don't want to risk your weaker vessels in a hard fight, or your fleet on a first contact mission, you don't have to. Retreating is still cheap and easy, but your ships are now delayed for a second or two while they go into light speed, which gives your enemies a little time to hurt you before you run.All in all, though, the combat is not a big improvement on SAIS or WW. It retains the same problem of being largely pre-determined after the initial ship deployment. I had mentioned in a post on the old WW mod forum that WW (and obviously, any successors) might be better served by having a more arcadey combat engine, and this is still the case. There isn't much in the way of tactics or ship maneuvering; most of fighting is just point your ship and shoot. For something that is such an important part of the game, that's less than desirable. Nowadays FTL is the definitive combat experience in space Rogue-likes, and SoS doesn't match up. The combat mechanics were decent back when SAIS first came out in the early 2000s, and tolerable in Weird Worlds in 2007, but it's looking very dated in 2014.There are a few enhancements to the general game. Hope's Haven Station now handles transactions in credits, which has potential to make things very interesting for modders if the purchasing is handled as flexibly as it ought to be. The combat simulator now allows you to customize your ships, and includes a "tech level" slider for opposing fleets. This alludes to the possibility of having enemies that become more advanced and invent new ship classes during play, which is obviously exciting for modders. You can buy new ships from Haven Station with your earnings, which makes losing ships less painful and allows you to get better use of your profits from exploration.There are also a few curious omissions in the current game. Firstly, there doesn't seem to be any option for customizing your mission's length. Secondly, the flavor text that existed at the beginning and ending of WW is entirely missing. You no longer return to Hope in glory to retire as the Fleet's new admiral, or get shaken down by thugs and left to rot as a funny-spore farmer; instead, you just get a short blurb that notes you retired\/died in combat\/got eaten by a space whale\/whatever, and your score. I suppose dedicated players will write their own narratives, but at a first glance this definitely seems to take away from the immersion in the game. Finally, the combat simulator lacks the friend\/foe options that existed in previous versions of the game, which makes it a little harder for someone who wants to create a multi-side grand battle. SoS is still in development, though, so perhaps these problems will be resolved in later versions of the game.The bottom line... do I recommend this? Like I said before, a lot of what SoS does is based on the previous games in the series. If this was 2007, I could say that it was the best thing still going, but with new competition like FTL, other new Rogue-likes, and a growing interest in procedural generation, I'm not sure that SoS (or WW, for that matter) is really at the head of the class in any particular area.That said, though, SoS has the potential to be everything that WW was, and then some. Considering that WW retailed for something like $15-20, and this game's price seems to be capped at $10, that's something that you need to think about. The Infinite Space games have always been at their best when modded, so if the interface's rough edges are smoothed out, and the developers' promises of extensive modification options (presumably greater than WW's) hold true, SoS should turn out to be well worth the expenditure. I'm giving it a qualified recommendation. Here's hoping that Digital Eel can close the deal and make SoS into an unqualified success.. I loved the first two Infinite Space games. They were awesome quick games to sit down and play when I needed a quick break from work. Very stress free and fun. I had the highest expectations for the third installment in one of my all time favorite space sims... and I have played it for less than an hour... What killed it for me was the new 3D navigation map. It feels unfinished clunky. The previous games had an awesome 2D star map you navigated and it worked flawlessly. I really hated going to different stars only find find out I was navigating through a nebula unexpectedtly due to how the map works. It is really a shame because I have always loved this type of game and this franchise.Edited to fix a spelling mistake. While the game is not a masterpiece, it does prive you one or two hours of fun and you'll have to use some strategy to beat it.. I've played this for about 20 minutes so far, but it's obvious that this is a continuation of Weird Worlds: Return to Infinite Space, and for the sake of this review, I shall refer to it by RtIS. Keeping in mind that this is an Early Access title, the game obviously has some rough areas. From what I've seen, the game has about, if not more items than RtIS, and it's still in the early phase. That's including new items by the way.As for new features: The map is no longer 2D, but 3D. Many people say that's pointless and annoying, but I disagree. While it could use some work, as I found it a bit sensitive, I found this way more immersive and fun to use, though a 'pan map' feature would be nice. To go along and expand the 3D point, the star/system are laid out in a 3D fashion, and it looks nice, and gives alternate paths to various places as an option.Along with new items, items now show actual visual stats, like a weapon will have '2 of 5 bars' worth of damage. This is definitely an improvement in my eyes, as before we'd only have a text description of the item in most cases, and had to go off what we thought sounded better, with the exception of Drives, which told you how fast it went with a number.There are different ways of 'paying' for things now. There's the 'money' method, which you first enounter if the system you start out in. Every item has a buy and sell price, which I refer to as Dollars($). Next up is the 'Credit' method from RtIS, which remains the same. And finally(I think), the ever popular Klackar Traders, where you just exchange one item for another regardless of worth. I don't know if there are more methods, but those are the ones I've encountered so far.There are now more ships, with a total of 5 to choose from, all having different base stats and different amount of equipment slots. Initially, you have a choice of 3 ships, as you start the game with around $1800 and only 3 ships are in that range. What the game does is that you immediately go into the game, rather than choosing a ship and being put in the game. Before you can do anything, you need to buy a ship, obviously. You can always come back later and buy a new ship, though I'm not sure if you can trade-in your current one, though I assume you can. Combat has been changed a bit. It's still the top down view, though you can rotate and tilt it too, but instead of just clicking where you want them to waddle over too, you drag/draw a path for them to follow and they'll follow it.And the Cons:Sound is a bit uneven, where some sounds will be louder/quieter or sometimes distorted a bit, though the latter is rare.The camera rotate control is a bit too sensitive in my opinion. A slider to adjust it would be nice.Due to the color of nebulae, stars, and the lines between planets, it is sometimes hard to distinguish the depth of the various systems. I think this is the main problem people have with the 3D view. Changing the color scheme, particularly the color of the lines leading from your current system to the closest ones would help this problem. Adding a map pan feature, and a 'center on ship' feature would help too, in my opinion.The animations and sometimes framerate can get a bit choppy, which this games specs should not be having.The difficulty/length/size options from the RtIS are not yet present at the moment. Though, like I said, this is still an Early Access game.I'm a bit tired at the moment, but that's all I can remember right now. This is basically RtIS plus some new features and improvements, and it will only get better from here. I'll addon and/or change this review as time goes on, since up until I got Infinite Space III I had played RtIS a few times a day, and now I'm playing Infinite Space III.. For me the game is only lacking in the sence that it is to short. So if they made it longer it would worth it to get. Infinite space and it's weird worlds forebearers are some of my favorite lunch-break games. They're fun, short, and have enough of a variety of events that I keep playing.

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